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It is the year 198X. Big hair is hot, and the war with the Soviets is colder than a refreshing glass of New Coke. RAD RAYGUN must travel the world fighting communist robots, and save the 1980′s by shooting his way through the decade in a totally fresh, expanded version of the original XBLIG game.
SUPER RAD RAYGUN pits Rad against a whole new wave of deadly enemies and locations – from the Communist strongholds of the Far East to strategically insignificant islands off the South American coast. But chill out, because Rad has gnarly new weapons, upgrades, and a revamped gameplay engine to help him out.
Ultra sharp 144p resolution graphics and 4 unique shades of monochrome off-green bring Rad Raygun to life, as only 80′s mobile technology can.
Super Rad Raygun is a nod to video games and pop culture of the 1980s and pokes fun at the politics of that era. It is a trip down memory lane for retro enthusiasts, while also incorporating modern systems and play mechanics to attract today’s gamer.
Being avid gamers and children of the 1980s, Chris Bryant, a Software Engineer, and Chris Hernandez, an Art Director, have aspired to become game developers since the early days of the Nintendo Entertainment System. These co-workers, with a shared passion for all-things gaming, teamed up to develop two Xbox Live Indie titles, Bop N’ Pop! and Rad Raygun.
Rad Raygun was a hit! It received coverage from major outlets, including The Guardian and IGN. With the game’s success, Chris B. and Chris H. teamed up once again to develop their latest game, Super Rad Raygun.
Super Rad Raygun is fun and approachable, but the team wanted to give it a deeper meaning as well. The game’s limited-energy mechanic is based on Chris Bryant’s personal experiences with Multiple Sclerosis (MS). It all started in Seattle for PAX Prime. When they weren’t promoting the game, Chris Bryant and Chris Hernandez were seeing the sights of Seattle-which required a LOT of walking. For three days, they explored the city, and Chris Bryant’s MS continued to take a toll on his body. He could walk for 10 to 15 minutes, then he’d have to sit and rest to regain his energy.
During these breaks, the team would discuss the game and the enhancements that they’d like to make. They thought it might be interesting to incorporate Chris’ struggles with MS into Super Rad’s gameplay. The result is an upgrade system that allows Rad to become super powerful, but he has to balance this with a limited amount of energy. So, if the player uses too many abilities, they will exhaust all of Rad’s energy, forcing them to take a brief rest to regain energy — just like Chris had to do in Seattle.
For more information about Multiple Sclerosis, please visit NationalMSSociety.org.
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